STEP 11: Let's move the ball so it's not right over our sprite's head!
- Click on . Drag out Go To. Drop it INSIDE your else block.
- Change the name in front of the .go_to() command to ball.
- Notice that your program has two possible outcomes. In either outcome, your program will create a sprite named ball.
To navigate the page using the TAB key, first press ESC to exit the code editor.